5MCustoms

Behind the scenes·4 min read

What 5MCustoms is: framework, Forge, Sentinel and portal, explained in ten minutes

Who is behind 5MCustoms, what the framework does, how the modules work together and why we build our vehicles, clothing and interiors with a tool of our own.

The project library of 5MC Forge

5MCustoms is a FiveM framework from Germany, built by people who ran servers themselves and know the nights spent getting thirty scripts from thirty developers to work. The idea behind it is simple: a server does not need as many scripts as possible, it needs modules that fit together. How that differs from ESX, QBCore and Qbox is in the framework comparison. This article explains the four parts 5MCustoms is made of.

The framework: one core, over 70 modules

The core manages players, characters, jobs, money and the database. The modules sit on top, each a system of its own: inventory, phone, banking, garage, mechanic shop, jobs and factions, police with a police computer, medics, housing, drugs, gangs with territories, casino, restaurants, admin menu. Each module registers with the core and knows the others through a shared interface. When the police search a player, they ask the inventory. When a gang member collects protection money, it lands in the gang account of the banking module.

You take only what you need. A server for friends runs on ten modules, a large whitelist server on fifty. Every module has its own admin guide in German and English, a changelog and translations, and every update reaches your server through the portal.

5MC Forge: our tool for vehicles, clothing and interiors

Forge is a desktop application we use to build everything visible in GTA. Interiors (MLOs) start from a floor plan: draw rooms, place walls and doors, put in furniture from the GTA catalogue or custom models, set lights, build, upload to the server. Clothing is placed on the character in the clothing studio, checked in motion and exported as an add-on pack. Vehicles get liveries for factions, weapons get custom skins. What used to cost days in Blender and CodeWalker takes hours in Forge, and the result works because Forge knows GTA's rules: room boundaries, portals, collisions, detail levels.

For customers that means: a police station to your floor plan, a uniform in your colours or a patrol car with your crest is commissioned work at a fixed price, not an open-ended project. The prices are in the cost estimate in the shop.

Sentinel: the anti-cheat that is part of every licence

Every open FiveM server gets visits from mod menus, usually on the first evening. Sentinel is our own protection against them and is part of every licence at no extra cost. It checks on the server, not just in the client, whether events are plausible: can this player have this money, this weapon, this vehicle at this spot? Anything suspicious lands in the admin menu with evidence, and the team decides. Sentinel does not replace admins, but it lets them sleep at night.

The portal: licences, updates, servers

In the customer portal you see your licences, the versions of your modules, the changelogs and you install updates. A partner programme credits you when other servers buy through your link. Subscriptions can be cancelled with two clicks, no form.

The shop: modules, cars, clothing

Everything we build is in the shop at shop.5mcustoms.com: the modules individually or as a bundle, debadged FiveM cars as finished resources (how to install them), clothing packs for factions. What is not available off the shelf you get as a commission through the request form. Payment runs through Stripe by card, PayPal, Klarna or direct debit, and invoice and licence key arrive right after.

What it costs

  • Modules individually: from 7.99 euros, one-off, with updates.
  • Core subscription from 29.99 euros a month, Pro subscription from 49.99 euros, each with modules and Sentinel.
  • Ultimate: 749 euros one-off for all modules.
  • Commissioned work (vehicles, clothing, MLOs) at a fixed price from the cost estimate.

Who is behind it

5MCustoms is run by Justin Beil from Castrop-Rauxel, Germany. The imprint is on every page, support runs through Discord and email, and the docs at docs.5mcustoms.com describe every module the way an admin needs it. We are a small team, and that is exactly why someone who knows the code answers your questions.

Frequently asked questions

Do I need hosting from 5MCustoms?

No. The framework runs on any FiveM server, whichever host or your own hardware. You install the modules like any other resource.

Can I customise the modules?

Every module has config files, translations and in-game admin settings. You do not rewrite the code itself; in return you get updates that overwrite nothing you have configured.

Is there a trial?

There is a beta tester programme through which servers try new modules before release. Sign-up runs via the home page and Discord.

Related products

5MCustoms

Founder of 5MCustoms

Justin has been building FiveM servers, vehicles and scripts for years. 5MCustoms is the framework that grew out of it. What you read here comes from practice, not from a product sheet.

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