Mod menus and executors
Bait events and bait exports that only an injected menu calls, foreign globals in the Lua runtime, known menu names.

FiveM anti-cheat
Sentinel decides on the server, not in the client. What it can prove, it bans right away. What only looks suspicious goes to you for review. You stop mod menus and executors without losing your community to false bans.

30
rules in 6 areas
4
levels per rule, from off to enforce
0
bans based on suspicion alone
24/7
logs, bans and config in your browser
What Sentinel detects
Every rule can be switched on its own. Before you enforce a rule, the panel shows how often it would have triggered on your server.
Bait events and bait exports that only an injected menu calls, foreign globals in the Lua runtime, known menu names.
Health that does not drop despite booked damage, movement without ground contact, jumps that time cannot explain, speed hacks, super jump, invisibility.
Weapons the server never handed out, tampered damage modifiers, hits beyond any weapon range, mass damage on many players.
Vehicles, peds and objects out of nowhere, blocked explosion types, explosion bursts, tampering with other players and their vehicles.
A client that stops answering the handshake, a module stopped on the player's side, foreign resources the server never shipped.
New accounts with identifiers from active bans, honeypot events for trigger exploits, money that lands on an account without a transaction.
Proof over gut feeling
A weapon that was never given. An event no real script calls. There is no innocent explanation, so Sentinel acts immediately and bans.
Godmode, noclip, speed. That can also be lag, a script teleport or a revive. Sentinel collects points, kicks if needed and puts the ban into the review queue. A human decides.
Off
Nothing happens.
Observe
Log only, for calibration.
Report
Points and an alert to your team.
Enforce
Kick or ban.
The panel
At sentinel.5mcustoms.com you see every server, every incident and every ban. Lift a ban with one click, switch a rule without a restart.


Every incident with player, rule and evidence. Search by name or identifier, filter by time range.
Client, weapons, entities, explosions, server, connection. Save, discard, reset to defaults.
Whatever Sentinel only suspects ends up here. Confirm to ban, discard to take the points back.
The same list as in your admin menu. Lifting a ban in the panel works like /unban on the server.
Coming to the panel: live player list, map, team with Discord login, console, model database.
Pricing
Standalone coming soonThe anti-cheat for your server, even without the 5MCustoms framework.
€19.99per month
Established FiveM anti-cheats charge €45 to €50 a month.
Launches as soon as Sentinel runs on ESX and QBCore. Waitlist members hear about it first.
The full 5MCustoms framework with every module, Sentinel included.
€29.99per month
Small business under § 19 UStG, no VAT charged.
Waitlist
One email at launch, nothing else. You confirm by link, nothing happens without confirmation.
A FiveM anti-cheat detects players who cheat on your server with mod menus, executors or trainers, for example with godmode, noclip, spawned weapons or explosions. Sentinel checks what arrives on the server and compares it with what the server itself allowed.
Sentinel only bans instantly on proof, meaning things no real script can trigger. Anything that could also be lag or a script collects points and goes to the review queue, where a human decides. You can observe new rules and check the numbers before you enforce them.
Today Sentinel runs with the 5MCustoms framework and is part of the Pro plan. The standalone version for ESX, QBCore and standalone servers is in the works. Join the waitlist and you will be the first to know when it launches.
On its own, Sentinel will cost €19.99 per month and can be cancelled monthly. Established FiveM anti-cheats charge €45 to €50 a month. In the Pro plan of the 5MCustoms framework for €29.99 per month, Sentinel is included at no extra cost.
No, on purpose. Aimbot detection would need the aim movement frame by frame, and the false positive rate would be out of proportion. Sentinel focuses on what it can prove: given weapons, damage tampering, hits from impossible distances and mass damage.
No. Team members are not covered by any rule, get no points and are never banned. An admin can use godmode or noclip from the admin menu without showing up as a cheater in the logs.
No. Sentinel reports from your server to the panel and picks up changes there. No open port and no remote access, so it works behind NAT and with any host.
Not approved, sponsored, or endorsed by Rockstar Games.